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Major Killz
Chaotic Tranquility Kraken.
68
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Posted - 2012.09.18 23:56:00 -
[1] - Quote
Heavy Missiles:
Well, I was suggesting a NERF to heavy missile range for a long time now. The aforementioned had a serious advantage over comparable turrets (artillery, beam laser). @ first I didn't like the reduction in damage, but it makes sense when compared to artillery and beam laser @ 60,000m (using long range ammunition).
Increasing heavy assault missiles range by fitting tracking enhancers is interesting, but isn't needed if CCP's removing the penalties of javelin missiles...
So, pilots have to fit 3 damage mods on thier heavy missile-Drakes instead of 2 (I rock 3 now). You'd need 3 damage modules to repilcate what 2 damage modules are capable of doing currently. How much will this really NERF the Tengu? Not that much. Infact, it puts the Tengu inline with a Proteus using railguns or a Legion using pulse lasers @ 45 - 55,000m. However, there's still a significant difference in range and damage maintained @ that range. Solo-Tengu setups will be hit HARD. CCP should also remove the ability of strategic cruisers to fit ganglinks altogether. To make sure Command ships are the first and only choice for that purpose.
Cruisers:
These changes are the most interesting. I'm not going to go into why to much, but the Caracal and Thorax seem to make it out like bandits. I'm waiting to see what will happen with the Rupture and Vexor. I'm worried about the Vexor, but after seeing the Thorax changes I'm worried about the Thorax @tleast in warp scrambler and stasis webifier range. However, the Moa could suprise me esp if they increased the drone bay like they with the Omen.
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Major Killz
Chaotic Tranquility Kraken.
68
|
Posted - 2012.09.20 12:16:00 -
[2] - Quote
There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better.
However, tracking disruptors effecting missiles is a bad idea.
Unlike many in 0.0; low security space and faction warfare produce SUPERIOR frigate pilots. Faction warfare has become alot more difficult than I remember. Mainly because of wide spread proliferation of frigates using tracking disruptors (alot more compotent pilots to, but it could just be the gallente). Anyway. I've literary near stopped flying cruisers and battlecruisers altogether because every other frigate has a f*cking tracking disruptor.
These missile ships are an effective counter to that proliferation: Drake, Caracal Navy Issue, Osprey Navy Issue and the Caracal. "drone boats" are also effective, but yeah... I have come to realize how lame Tracking disruption is and I must say it's almost as lame as ECM.
Missiles shouldn't be effected by tracking disruptors and it would also compound the divergence of ECM and tracking disruption from the other forms of electronic warfare. I rather limit the application of electronic warfare modules like ECM, remote sensor Dampners and tracking disruptors. That way of thinking may hurt those modules effectiveness but, I believe it would increase the fun factor and limit the amount of complaining in this game. Leads to a happier player base which is good for CCP's wallet. basically don't give players more reasons to complain... |

Major Killz
Chaotic Tranquility Kraken.
68
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Posted - 2012.09.20 13:16:00 -
[3] - Quote
Iyacia Cyric'ai wrote:Major Killz wrote:There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better. How will HAMs get better when they're not touching HAMs but giving medium turrets a buff to their fitting requirements and introducing TDs that affect missiles? HAMs can only get worse than they currently are, and currently, they're really not very good. The velocity change proposal is only affecting Heavy Missiles, perhaps you got confused. If a frig is letting itself get webbed then it's already failed at kiting and has nothing to do with the quality of HAMs. HAMs have a paper range of about 20km with faction missiles. But if you're chasing something that's burning away from you at 1100+ ms you lose half that range due to missile travel. It's very easy to kite a HAM fit unless it's on a bonused ship like a Cerberus. This is why HMLs are used over HAMs even for most under 20km engagements. So I feel if they want to nerf the HML so that it falls in line with other long range medium weaponry, they need to buff the HAM a little so that it steps up to be competitive in the close range department.
So much SILLY in your statement it's almost not worth responding to.
Anyway.
I'm not here to educate you and based on some of your comments you seem to lack some serious understand or are just throwing out words for the sake of doing so. Please figure the rest out on your own. Otherwise, have fun with your views.
Interesting stuff CCP |

Major Killz
Chaotic Tranquility Kraken.
69
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Posted - 2012.09.22 00:06:00 -
[4] - Quote
Tracking disruptors should be chance based too. Might even throw sensor dampners in with the aforementioned... |

Major Killz
Chaotic Tranquility Kraken.
69
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Posted - 2012.09.28 14:30:00 -
[5] - Quote
After thinking over these changes for a few days.
Personally I know a overall damage reduction of 15% is enough. Which translates into 70 -90 damage per second less comparatively to other long range weapon systems with navy ammunition @ 15,000 - 20,000m. The Drakes advantage of consistent damage appilcation all over 50,000m is still intact.
With that said. Range was one of the Drakes biggest advantage.
Personally, I believe tier 2 battlecruisers and tech 1 ships below (cruisers, destroyers, frigates) effectiveness should be limited to 40,000m (40km) and less. The relm beyond that should be held by heavy assault cruisers, tier 3 battlecruisers, recons, strategic cruisers, heavy interdictors, Command ships and battleships etc (so, tech 2 ships , tier 3 battlecruisers or higher class ships). Even with a 20% damage reduction the heavy missile-Drake will still be viable, but more so in groups (not to sure about solo). Anyway, the range reduction brings them closer to battleship damage projection which is also a hidden NERF.
The tracking enhancer and computer crowd seems some what deluded with regard to those proposed modules effectiveness, though. Tech 2 long range ammunition will always be a better (unless you want gimp) choice in terms of the player versus player enviroment and I've looked @ putting tracking ehancers and computers on every missile ship; command ship and below (Sacrilege, Crow and Hawk were somewhat interesting).
I hope to GAWD ccp does not do this effect missile thing because it's r3t@rded... Also BERF TD's... Never looked @ the PVE implications of these changes because I know next to nothing about PVE... Anyway.
So, there's nothing but a hard NERF to heavy missiles and they SHOULD be NERFED back inline with the other long range weapon systems. Instead of being on par with close range weapon systems and also having the damage projection of long range weapon systems.
Anyway, nano /heavy assault missile-drakes using javlins seems like the future v0v @ least in small gangs and solo. Unless CCP nerfs the range on those that is...
Also increase light missiles damage by 20% = / |

Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 21:39:00 -
[6] - Quote
I too am suprised the B!tching is still going STRONG.
Also HAMS should do alot better against smaller targets than heavy missiles. Don't know if something has changed on that front because I stop reading about these changes. |

Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 18:28:00 -
[7] - Quote
Losvar wrote:About time my NH got nerfed, it's so much better than using a Sleipnir with 3k dps sustainable tank without crystals, while still pushing out 800+ dps. Those damn caldari HACs and command ships are so stupidly OP!
Would be nice if they at least provided some lube when raping a lot of already under-performing Caldari ships (all caracal hulls, NH, raven, golem, onyx)
Note: Drake is very strong (borderline OP) and Tengu is the most OP ship in all of EvE, but it's not due to HMLs being OP.
ROFL [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 19:29:00 -
[8] - Quote
Sigras wrote:The nighthawk was a useless pile of garbage before the missile nerfs . . . .
Once heavy missiles are back in line and the drake gets changed, the nighthawk can be looked at
The Nighthawk wasn't THAT bad. P sure a fleet of Nighthawk would be able to blob a blob of art-sliepnirs EASY. SAFE @ 65k like BOSSES doing TENGU DPS. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
87
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Posted - 2012.10.10 00:25:00 -
[9] - Quote
Lili Lu wrote:Noemi Nagano wrote: You say HML are OP because they are better than their peers in a certain range window? I agree on the fact they are better, and much better in that range window. And I agree too, this range window is maybe too big. But first you have to see that paper stats are not all, there are soft stats apart from range and DPS even for weapons, not only for ships. And then this advantage of the so OP HMLs seems to be not so big anymore, you see, they work on just 2 ships .. so I say HML may be OP in medium lr, but they are not more OP in real Eve gameplay than medium and large ACs or large Pulses are OP in comparison to Caldaris peers. Nor are HML more OP compared to their peers than large Beams or large Arty or large Rails are OP in comparison to Cruises. Two ships are used so heavily because they are the best for that weapon system either in dps or isk/efficiency. Were it not for the cheapness of a Drake in isk and sp, the Cerb would look better. Were it not for the dps of the Tengu the Nighthawk would look better. They all have very good tanks. I italisized your above quote where I have to ask what are you saying. Medium pulse and medium ac are roughly being used in equal numbers. Medium blasters are not. That shows you the importance of range. And, you seem to miss the strength of TE falloff bonuses on medium ac use. Falloff sucks. But to have TEs give so much a larger bonus on falloff than optimal makes ac dps loss from falloff still workable. Then combine that with speed advantages falloff becomes even less of a suck. And the numbers on medium pulse are coming solely from heavy Zealot use. The Zealot is not used though for the damage being op. It is used because you can fit them on a ship with decent ab speed and a heavy tank (new tech II 1600 plates and sig tanking), and still have decent enough range for a short range weapon system. There is no such combination for blasters and Gallente boats. DPS projection still languishes. So yes, neither medium ac or medium pulse are op in comparison with each other, unlike HMs v all the other medium long range weapons. Noemi Nagano wrote: And second: if this is the only working thing you have AT ALL in missile PvP, yes, thats balance, even when in this one single aspect Caldari might be the best. Or like others say, balance in imbalance. The Drake has this single role, and no other missile PvP ship above frig for Caldari has any role at all. How can you call this OP for Caldari? I would gladly trade superiority in that one single role (which does not really exist outside nullsec anyway) for being on par in all combat roles with a variety of working missile (=signature weapon for Caldari) combat ships in medium and large size.
But - this proposed change (nerf) will not give this to Caldari. It will just screw what they had, without giving anything back. You appear to be ignoring all the little buffs CCP has recently and will be giving to small and medium missiles other than HMs. Caldari is far from getting screwed in the frigate rebalancing. In fact the Caldari frigates are doing a lot better than their counterparts. You keep whining about Cruises. Hell yeah they are lackluster. But that's just it. Read the OP again. Fozzie stated they had to address the medium weapon systems at this time because the current imbalances were fubarring any attempts to comprehensively rebalance medium ships, Cruisers. Welcome to the crowd wishing they could get to everything at once. But they can't/won't. So fixes to Cruises or Torps and thus to BSs will have to wait til they get to that step. And the Nighthawk may have to wait longer since I suspect they will finish BSs before they address tech II ships (and that may start with frigs again, although I don't know why they couldn't work down in size when they get to tech II). Lastly, I'm going to say to you again, you have to stop making assertions like "there are more Canes than Drakes in lowsec". You and I can have differing perceptions of use there, and state them. But neither you nor I can profess to have any statistical knowledge of the true lowsec usage numbers of those ships. CCP can though. And they apparently are not seeing the Drake plague as a solely nullsec phenomenon.
I'll add to this. There's no NEED for optimal fleet setups/Doctrines in Low security space. Also, hml-Drakes will still be very effective. The range is still intact (for the most part) and a Drake will still be doing significant damage to a cruiser.
Um!
The changes to Fury missile was significant and I'm not sure how I'll come to terms with it solo. However, in fleets it's as viable as close range ammunition in Railguns, Beam Lasers and Artillery. The damage is p much the same as it is now and with stasis webifiers applied; there should be no issue. Clearly a Drake will still have it's resistence bonus and large amount of hit points.
Anyway, a fleet commander or anyone putting together a fleet doctrine would be R3T@RD3D if they decided to throw Drakes out. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
88
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Posted - 2012.10.10 23:10:00 -
[10] - Quote
Tracking disruptors are a serious issue and CCP made a very good decision to look @ them. Those who believed that tracking enhancers would be a renaissance for missiles are R3T@RD3D. especially if tracking disruptors effected missiles.
Compare a 50% increase in signature radious and a 50% increase in explosion velocity or a 50% decrease in missile velocity. To a Tracking ehancer 15 - 30 % precent bonus. Tracking Ehancers also even stack. My issue with cruise missile is overall damage not damage application, because I can do good damage to a cruiser with stasis webifiers applied. The effect on TORPS would be meh! You'd be better off with a Target painter and EVEN better would be a stasis webifiers applied to a target and 2 of the aforementioned modules used together would be even better.
So, if that tracking disruptor BOOST happened; it would have compounded the NERF to heavy missiles solo and in small gangs. This will leave drones and missiles the only other weapon systems not effected by that mechanic. Allowing missile ship users to continue to abuse the current mechanic we have and never be effected by it. Which is fine IMO because missiles being effected by a module that effects turret mechanics DOESNT make sense.
Cerberus:
One of the main issues in why a Cerberus was not used was because hml-Drakes was as good in long rang-HAC range. That won't be the case anymore. The Munin, Zealot and Cerberus were always the best @ that tactic, but the rise of the Drake overshadowed the benifits of a Cerberus. Long range-HAC's exist @ 90 - 110km and a Drake exist @ 70 - 80k (little to no movement of a target). So I do plan on using a Cerberus more and I have used it in gangs in the past and have flown it solo. The BOOST to light missiles will also make RML really really good and allow the ship to do near 400dps with it along with the navy caracal. Oh! HAMS... [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
88
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Posted - 2012.10.11 00:50:00 -
[11] - Quote
True on Tier 3's overshadowing HACS. Oh well! CCP seems to make there jobs more difficult every year v0v [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
89
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Posted - 2012.10.12 18:14:00 -
[12] - Quote
Noemi Nagano is p funny.
I doubt anyone with any sense really believes most of Noemi Nagano statements. I'm p sure CCP isn't paying much attention.
With that said. If a player does SPAM enough, it's possible to derail a thread or any changes a player may NOT want (I know from experience lol). However, I've never seen it work the other way around. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
91
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Posted - 2012.10.12 22:52:00 -
[13] - Quote
Tyberius Franklin wrote:Noemi Nagano wrote:Major Killz wrote:Noemi Nagano is p funny.
I doubt anyone with any sense really believes most of Noemi Nagano statements. I'm p sure CCP isn't paying much attention.
With that said. If a player does SPAM enough, it's possible to derail a thread or any changes a player may NOT want (I know from experience lol). However, I've never seen it work the other way around. http://eve.battleclinic.com/killboard/killmail.php?id=17230713well, I think you are funny too :) you managed to fit an even worse PvP HAM Drake than me - do you also have an FC as excuse? :D thats what I mean .. you can and will find stupid/bad/whatever fittings for everyone, if you look a bit. Didnt take me long in fact to find this, was the first Drake I clicked on. So, what does that mean about you and your credibility? Nothing, tbh .. you could have learned, or it was bad luck when you were caught in a semi-fitted ship or whatever. I can only say something about your credibility in terms of what you write here. It makes no sense to me, but others may feel different. As one who doesn't PvP much what was the issue with that fit?
Just being terribubble with terribubble fits ofc v0v [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
93
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Posted - 2012.10.14 21:42:00 -
[14] - Quote
While T2 armor plates had an increase in amount. There is no fundamental difference between AHACS now and AHACS during Pandemic Legions war with the Northern Coalition.
The reasons for moving from Zealots toward Abaddons are still there. However, in those days there was more of a focus on Drakes instead of battleships. Bring enough Drakes and the ability of heavy missiles to do damage to a AHAC dissapears. Abaddons could just deal with more volley damage from the sheer number of Drakes there were compared to Zealots. That's still the case. Long range battleships were not a counter to Abaddons, but used correctly could beat them and are easy to train for and get into.
Navy Apocalypse are inferior to Abaddon @ 60,000m and low. Provided a Tengu fleet stays within Abaddon optimal a fleet of Abaddons was and do MELT Tengu's. Once a Tengu went 80 - 120,000m from a fleet of Abaddons there damage drops of dramatically. Navy Apocs optimal damage well up to 100 - 110,000m. Tengu's are still superior provided there is equal to a slight lean of numbers towards Navy Apocs.
Navy Apocs can be countered by Rokhs and Tengu's.
Note: I remember when I first brought up the fact that those Evekill stats reflected 0.0 fleet doctrines. Players like Gyp who has a post not to far above this one said "how so?" and many thought others too. I was saying that for a year before it became a common fact. When it became truley commonly accepted was when PL started using ROKHS. 1 large entity using a new fleet doctrine and that did massive amount of damage determined what was on that list.
Anyway, AHACS have NOT changed significantly. They're just dealing with alot less numbers than PL was dealing with ALONE versus the old northern coalition. The CFC has lost alot of numbers and have split into 2 smaller entites much more capable of handling wars on 2 fronts but, it seems the north is weaker than the south. Which has alot more to do with PL's involvement and leadership in the south. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
96
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Posted - 2012.10.16 11:02:00 -
[15] - Quote
Well, the Hurricane shouldn't be touched @ all. A fleet of shield Harbingers are supperior to a fleet of autocannon-shield-Hurricanes. Thing is a Drake, Harbinger, Talos, Oracle, Naga and Talos all have superior damage projection/applied. The aforementioned all out damage a shield-Hurricane with autocannons @ 13 and above. That's a fact! The only time that changes is with artillery; however, heavy missiles still out shine them in terms of similar damage per second and even more projection (ignoring volley damage).
I'm against the changes to the Hurricane, but its not so big of a deal that it would warrant long conversations with TERRIBUBBLE players.
If a HML-Drake is losing to a Hurricane. Then that pilot is ******** or someone has warfare links and the other does NOT. Same can be said about a shield-Harbinger versus a shield-Hurricane (autocannon). losing in either engagement is an achivement only the most r3t@rded is capable of. Not even a shield-Talos (blasters) is capable of defeating a shield harbinger (heavy pulse lasers) under 30,000m. There damage is to similar @ 25,000m or more and up close @ around 13,000m a shield-harbinger is capable of 850dps; even more with conflag. Tank is the main difference because that damage projection/applied is too similar.
Anyway, without the changes to TE's I and many other pilots were switching to Drakes and Shield-Harbingers anyway. The Hurricane was terrible everywhere and just outclassed. TE's have enabled it to use range along with its speed as an advantage, but its not a I win button; just hard to lose when facing better battlecruisers who will defeat you in point range. @ that point you can choose to get out or esploded trying to get out. The shield-hurricane for me is more usefull against sub-battlecruisers.
I use a Drake, Harbinger, Talos or Naga versus things above cruisers. Generally against multiple things.
Only time a Hurricane really shines in fleets is when using artillery. Otherwise you're always better off in some of the aforementioned battlecruisers.
There are no OP Minmatar ships in eveyclass. The only ones I know of that are is a Sabre (could argue this), Thrasher and that's it. However, there not sh!t in every class. Often THIRD and sometimes being the second best in a class.
Btw, the Myrmidon and Drake are the best close range battlecruisers and some would say the Harbinger is THIRD in that list. Being that it did not excel @ range or close range PRE TE nerf; the non bad pilots were starting to use the other bc's leaVing the Hurricane dead. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
97
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Posted - 2012.10.16 14:01:00 -
[16] - Quote
Jerick Ludhowe wrote:Major Killz wrote:
I'm against the changes to the Hurricane, but its not so big of a deal that it would warrant long conversations with TERRIBUBBLE players.
Also, like always. Many are behind the META of combat. The Hurricane is being phased out because of tier 3's.
Well based on your asb hawks performance against my enyo a few days ago i have come to the conclusion that you are actually the "terribubble" player. As for cane being replaced by tiers 3s... Maybe this argument is somewhat valid when comparing the arty cane to tier 3 however when fitting the the ship in a more conventional role it's still by far the mot versatile of the bcs. You've got reasonable ehp values (60k+) when armor fit on top of 2x webs, and nuets. The armor cane really does not have much competition in the current bc lineup as it' the runaway obvious choice. It's been unquestionably overpowered for years now and i expect further nerfs to the ship or significant buffs to comparable bcs before next summer's xpack.
http://eve-kill.net/?a=kill_detail&kll_id=14863453 yes you are indeed pre and I am terrible. Congratulations! I wish you the best of luck in your delusional world of PRO and grats on winning... You should read those comments. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
97
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Posted - 2012.10.16 14:32:00 -
[17] - Quote
Jerick Ludhowe wrote:Major Killz wrote:Jerick Ludhowe wrote:Major Killz wrote:
I'm against the changes to the Hurricane, but its not so big of a deal that it would warrant long conversations with TERRIBUBBLE players.
Also, like always. Many are behind the META of combat. The Hurricane is being phased out because of tier 3's.
Well based on your asb hawks performance against my enyo a few days ago i have come to the conclusion that you are actually the "terribubble" player. As for cane being replaced by tiers 3s... Maybe this argument is somewhat valid when comparing the arty cane to tier 3 however when fitting the the ship in a more conventional role it's still by far the mot versatile of the bcs. You've got reasonable ehp values (60k+) when armor fit on top of 2x webs, and nuets. The armor cane really does not have much competition in the current bc lineup as it' the runaway obvious choice. It's been unquestionably overpowered for years now and i expect further nerfs to the ship or significant buffs to comparable bcs before next summer's xpack. http://eve-kill.net/?a=kill_detail&kll_id=14863453 yes you are indeed pre and I am terrible. Congratulations! I wish you the best of luck in your delusional world of PRO and grats on winning... You should read those comments. Oh I did however your blatant attempt at underplaying your obvious miss click mistake was rather underwhelming. Saying things like "I went back to writing" to try and underplay it further is convincing no one. I will look forward to thrashing you again in the near future. Do try and not make noob mistakes next time, it makes the kills worth so much less for me.
Sounds good clown. I l00k forward to sch00ling your whole corporation. You can find me out roaming and PVPing anytime. I hope to see you undocked when we're the same system and not cowering in station. Also, I tend not to local chatter so I do ignore any atempts to conversate or talk smack.
Also, we both know you were trying to leave that engagement once you noticed I was kiting you 2 death. Unfortunatly I knew even if I was to stay @ my desired range. I wouldn't b able to end it with my ASB reloading (60 seconds). Infact when I was ask by a corp m8 "are going to esplode" because 7 people in more corporation were next door and on coms. I said 'no'. I'm going to warp out, he won or would win and there's nothing I can do about. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
97
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Posted - 2012.10.16 15:00:00 -
[18] - Quote
This change will effect an old dynamic that was becoming ubiquitous. The move from battleships to lower ship classes or reliance upon them. There was a helpful cost and skill training time benifit with battlecruisers.
Now! Battleships will become the major go to ships again. The range reduction on the Drake alone made that the case. The cost of defending and fielding ships will rise and the benifit of SOV is decreasing.
Being in 0.0 will become more skill intensive if alliance will be reliant on battleships again.
The 2 weapon systems that will stand out from these changes will be Pulse Lasers and Artillery. The Drake will still be strong but will be food even for a fleet of blaster-Rokhs or autocannon-Maelstroms much less Abaddon and Armageddons. Tier 3's will almost completey overshadow the other lower teir battlecruisers; the Drakes range was the only thing holding back the aforementioned from becoming reality.
For coalition style battles you'll see more ships that have high resistence and large EHP; Rokhs, Abaddon, Armageddons, Tengu, rail-Proteus, art-Loki and Zealots. The long range ships of choice will be Naga, Oracle, Talos, and Tornados.
Drakes may or may not be removed from use in important engagement. As it stands now. The hml-Drake is close inline with a Art-Hurricane than it was before. The only difference being ehp and resistence.
BOOST for battleships and those with a large amount of skill points and a NERF to new and smaller entities who cannot afford to field battleships or dont have high skill point pilots.
Although! Tier 3's are not to hard to get into. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
100
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Posted - 2012.10.16 23:16:00 -
[19] - Quote
Noemi Nagano has already lost the war. CCP will implement the current iteration changes. Good fight Noemi Nagano! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
101
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Posted - 2012.10.20 11:22:00 -
[20] - Quote
I would say Amarr has WAY more issues sub-battleships. Some would say Gallente is even worse, but I don't agree with that completely.
Almost all Caldari ships are viable and almost all if not all Minmatar ships are viable comparatively. For the most part, I cant say the same about Amarr sub-battleships v0v [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
103
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Posted - 2012.10.22 23:54:00 -
[21] - Quote
So, after taking sometime to work out all the new values. Seems like the Drake will still be intact solo. The range reduction will be most felt in large fleet engagements. However, as long as a Drake has its resistence bonus; it will still be VERY good. No changes in fleet doctrines.
I am concerned with the changes to arts, because from what I can see. CCP has GIMPED art-Hurricane setup ALOT. < That was an exaggeration 
The shield-autocanno-Hurricane is still intact. I hardly ever used dual neutralizers solo and when I did it was versus frigates and cruisers. 2 small neutralizers are effective against those ships and 1 small and 1 medium is almost as effective in terms of overall neutralizing.
So in the end. P much everthings untoached, other than a BIG loss of heavy missile RANGE. art-Hurricanes and rail-Brutix fleets will be ALOT more competitive with Drake fleets too. Loss of heavy missile range has ALOT more to do with that too.
- Thread 07 [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
104
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Posted - 2012.11.02 13:02:00 -
[22] - Quote
The change is NOT going to hurt the autocannon-shield-Hurricane, but artillery WILL be MUCH more difficult to fit. [SMUG]-áSORRY for party rocking! v0v
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